Oh, and there is some weird memory leak, so if you load giant files a lot, you're gonna have to restart Unity from time to time. If you can't get a Pro, you should still be able to view stuff (if the compiler complains about a certain line - comment it out, cause you have no pro).Īnd here it is in form of Unity project: You can get a 30 days trial if you like, and you can renew it by simply creating a new account every time (no credit card required I've been told). To use it, you need Unity 4.5.1 and it has to be Pro in order to save your changes. It's supposed to allow you to edit/replace values, meshes, sounds, textures, particles, shaders, animations, and maybe something else, but I only edited values and replaced a texture once. I didn't test it thoroughly, but I tested it on 1 item, 1 spell and 1 creature, and it worked every time, so I'm releasing it. You can import stuff in though, so you're all set. Can't extract things out yet (but you can do that with Disunity). ![]() ![]() Anyway, here goes the first thread:įinished writing a Unity Editor extension which allows Unity to work with. I'm not a professional, so any kind of new information would be very appreciated. Maybe it'll help someone to get involved in it as well. I know there's no modding community yet and I don't expect one to appear on this forum, but it's a pretty popular one, so I'm going to create a few threads (mainly reposts from the codex) with the things that I found/made while I've been poking at PoE's assets and code for the last couple of weeks.
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